Hi Noobs, This is Pasha

I'm "Boss Noob" and the oldest active AOD map maker for Zero Hour. I've been making hard AOD maps for proplayers since 2007. There is no difference between Easy, Medium and Hard Army in the most of my maps, even some of them not work unless you select Hard Army.

- AOD Pasha's Devil Hill (AI USA) V.01

- Type: Survive - Difficultly: Brutal - Number of Players: 1-4 Players

Pasha recommends choosing "Easy Army" or "Medium Army" on your first try. Even the proplayers face difficulties when they choose "Hard Army". AOD Pasha's Devil Hill (AI USA) V.00 made in Jan 2020.

There are 12 Army Waves, 6 Air Strikes and 2 sneak base attacks. 18 waves will come from out of Pasha's Devil Hill. Who knows, where the airdrops of Lotuses and Angry Mobs sneak attackss will come.

You don't need 4 players to start game, you can play even alone.

Please choose to die rather than surrender, Please do not ENTER to the other player's area to build structure, you will be punished if you enter, Don't try to defend defeated players area, because AI would not attack to defeated players

There are limits for Laser Generals as 25K start money, Stratagy Center not buildable, Ranger Capture upgrade is not available on the map. There is "Power Plant" Bonus for GLA Factions.

The Deal is;

You are defeated if you lose your command center

You beat the map if you can survive and destroy AI units in your base until "Last Word"

I like to thank my colleagues who has been testing.

WHAT'S NEW V01 VERSION:

- First DELETE all previous versions of this map from your Maps folder. They may cause Missmatch

- Map became Easier, time intervals between the waves, increased, number of units in AI's army reduced.

- Please do not ENTER to the other player's area to build structure, you will be punished if you enter

- GLA factions have Power Plant even Hard Army selected

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How to beat "AOD Pasha's Devil Hill (AI USA)V01.map" youtube video

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- AOD Pasha Air V.00

- Type: Hold the line - Difficultly: Brutal - Number of Players: 4-players

This is Pasha's first air map made in Sep 2018.

Its an "Air Only" map. In addition, there are 3 sneak base attacks.

The 22 aircraft waves of AI will come from 4 different spawn points. Players must stop them before any of them arrive to either left or right end of channel. Who knows, where the airdrops of Colonel Burton and sneak attackss will come.

There are some limits on the map like cannot have Cash Bounty.

I like to thank my colleagues who has been testing.

DOWNLOAD the Map

How to beat "AOD Pasha Air V00.map" youtube video

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- AOD Pasha's Pentagram V02

- Type: Survival - Difficultly: Brutal - Number of Players: 1-5 Players, you can play even alone

The 10 Waves of AI come from the sides of Pentagram battlefield.

The 9 Sneak Attacks of AI come from all around Pentagram Battlefield even from the middle of Pentagram

AI attacks are RANDOM. The different teams can come from different directions in each game. It makes map exciting for each play.

TO WIN; Players must survive against AI attacks and kill ALL AI units until time counter become "Time to Victorious : 00:00"

You are defeated if you loose your command center;

You loose if Players can NOT kill ALL AI units on the "Pentagram Battlefield" until time counter become "Time to Victorious : 00:00"

WHAT'S NEW V02 VERSION:

- Map became Brutal, Time intervals between waves reduced to 60 seconds, All AI units upgraded, Easy and Medium Army are removed.

- New Final Wave added,

- "Players are defeated if they lose their command center" and "No attack to defeated players spot" are added,

- The Player's money set to $80.000. Some bugs are fixed

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- AOD Defend Pasha's Country V02

- Type: Survival - Difficultly: Brutal - Number of Players: 1-3 Players

Pasha modified his AOD Defend Pasha's Country map on March 2019. New AI teams are attacking to the bases of players on this version.

Players need to survive and protect their command centers and bases. The deal is "You are defeated if you lose your command center". Between 1 and 3 players can play on the map even you can play alone.

AI is not attacking non-player areas and not attacking to defeated player areas. There are 10 Ground Waves, 3 Air Strikes, 3 Amphibious Landing Attacks, 3 Brutal Pasha Tunnel Sneak Attacks and 1 Air Drop Attack.

The attacks of enemy troops will come from west, east and south. The enemy air strikes will come by the sea. Who knows, where Amphibious Landings and Sneaks will come. The team of AI upgraded and selected three alternatives will attack to the player’s base.

There are some limits on the map: Players cannot cross over the NO-Signed lines Laser Generals will have only one supply pile and no oil derrick. Super Weapon Generals cannot build EMPs. Players cannot build more than two command centers. The bases of Stealth Generals will be visible for AI teams. AI will have five spy drones above the bases of Stealth Generals

I like to thank my colleagues who has been testing.

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- AOD Pasha Challenges You (4P) V.O1

- Type: Survival - Difficultly: Brutal - Number of Players: 1-4 Players

Pasha made AOD Pasha Challenges You (4P) v01 version of map on Feb 2019. Players need to survive and protect their command centers and bases. Between 1 and 4 players can play on the map even you can play alone.

AI is not attacking non-player areas and not attacking to defeated player areas. There are 10 Ground Waves, 3 Air Strikes, 3 Amphibious Landing Attacks, 3 Brutal Pasha Tunnel Sneak Attacks and 1 Air Drop Attack. This map is first time more than one GLASneakAttackTunnels at same time used on AOD map. Therefor we called it Pasha Tunnel.

The attacks of enemy troops will come from the middle of the map. The enemy air strikes will come by the sea. Who knows, where Amphibious Landings and Sneaks will come. The team of AI upgraded and selected three alternatives will attack to the player’s base.

There are some limits on the map:

Players cannot cross over the NO-Signed line around the spawn area of AI teams.

Laser Generals will have only one supply pile and no oil derrick.

Super Weapon Generals cannot build EMPs.

Players cannot build more than two command centers.

The bases of Stealth Generals will be visible for AI teams. AI will have five spy drones above the bases of Stealth Generals

I thank I^Love^Mixery, Legionnaire who provided technical support and I would like to thank my colleagues who have been testing.

DOWNLOAD the Map

How to beat "AOD Pasha's Pentagram.map" youtube video

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- AOD Pasha's Back to Back Defense V01 Final

- Type: Survival - Difficultly: Brutal - Number of Players: 2 Players

Ground armies attack on 3 waypaths from north and south. Air strikes come from corners. Strong wing attacks come from sides. Sneaks from somewhere. All waves are random teamsand enemy units upgraded

There are many different limits for player's armies, no power built, limited palace, war factories, airfields etc.

Revision V01: 29 May 2019

Camera Zoom modified, AI units upgrades modified, HS2 modified, Some Bugs fixed

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- AOD Defend Pasha's Country

- Type: Hold the Line - Difficultly: Brutal - Number of Players: 3 Players

Welcome to My Country, Turkey is under attacks coming from Europe, Iran and Russia. They want to capture our technology about cold fusion enhanced in our Secret Lab. Try to survive and defend my lonely and beautiful country which i love passionately.

10 ground waves, 6 air strikes, 3 deadly sneak attacks, 4 direct attacks to Secret Lab. Air dropping of Black Lotuses, amphibious landing of Culonel Burtons and rain of Hellfires are deadly if you do not have a protection against them. You will be defeated if any enemy unit arrives to Secret Lab even fun units at start.

This is a graduation map for good players to be a proplayer and my first map made in 2007. It works only for Hard Army and AI GLA.

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- AOD Pasha's Triangle

- Type: Hold the Line - Difficultly: Hard - Number of Players: 3 Players

You are on a triangle shape base. All fractions will attack to your triangle shape base. Each player must defend one side of triangle.

10 ground waves, 6 air strikes and 4 other attacks will come to your base. Do not let them in blue triangle at the middle of map even fun units at start.

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- AOD Pasha's Pentagram

- Type: Survival - Difficultly: Very Hard - Number of Players: 5 Players

The 10 Waves of AI come from the sides of Pentagram battlefield.

The 9 Sneak Attacks of AI come from all around Pentagram Battlefield even from the middle of Pentagram

AI attacks are RANDOM. The different teams can come from different directions in each game. It makes map exciting for each play.

TO WIN; Players must survive against AI attacks and kill ALL AI units until time counter become "Pilots Remaining : 00:00"

You LOOSE;

if You can NOT survive until the game end

if Players can NOT kill ALL AI units on the "Pentagram Battlefield" until time counter become "Pilots Remaining : 00:00"

How to beat "AOD Pasha's Pentagram.map"

Thanks go to Leginnarie for video

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- AOD Guarding Pasha's Bar v3

- Type: Hold the Line - Difficultly: Hard - Number of Players: 4 Players

I like Night Clubs and Bars, I have a nice Bar at the middle of map. The freak fundamentalists want to destroy it. Please defend Pasha’s Bar if you like to drink cold beer in summer.

10 Ground waves are attacking from east, south, west and north. Air strikes come from corners. Comanches attack like wolf pack for 15 seconds from corners. If you don't spam anti-air and sent corners, expect to be overrun.

Arrows show the pathways of drilling ground attacks. I advise you to use MaOB for wave 6.

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- AOD Pasha's Battlefield HELL SQUARE

- Type: Hold the Line - Difficultly: Hard - Number of Players: 4 Players

Its a very simple square shape battlefield.

10 Ground teams will directly attack to your bases from north and south. Air strikers will make a half tour around bases and go to middle. 3 Fast drill attacks will come from mid-north and mid-south do not under estimate them if you want to survive.

You lose and Battlefield become "HELL SQUARE" if any unit arrives in middle. To "Win", You must kill all AI units before “reinforcement Arrive” counter become “00:00"

If you don't spam anti-air at corners, expect to be overrun in final wave.

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- AOD Pasha's Magic Carpet

- Type: Hold the Line - Difficultly: Hard - Number of Players: 4 Players

Info soon

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- AOD Pasha's Front Road Hard

- Type: Hold the Line - Difficultly: Very Hard - Number of Players: 4 Players

Info soon

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- AOD Pasha's Triangle New

- Type: Hold the Line - Difficultly: Hard - Number of Players: 3 Players

Info soon

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- AOD Pasha's R&D Zone Final

- Type: Protect Object - Difficultly: Very Hard - Number of Players: 3 Players

AI wants to destroy our Research and Development Zone Facilities to stop our new technology weapons production enhanced in our R&D Zone. Urgent defence required on ramps against rushing "Gattling Cannons". Capture unmanned EMPs, bunkers and chinooks in front of R&D zone walls. They help you to defend R&D Zone. USA General's Patriot Batteries and Auroras become not buildable and only proplayers can survive if you select "Hard Army".

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